AT THE SEA BOTTOM...
Blood Bottom is a Survival Horror sandbox, with Hide and seek dynamics, a Lovecraftian theme and an industrial setting with archetypal narrative in chronological disorder of the different plots of the protagonists and their interaction with level and AI
On the shores of a secluded coastal town, in the bowels of a mysterious factory, Gabriel, the owner, is hiding after attacks by the locals, enraged by the macabre experiments he has carried out there.
When silence falls, Gabriel walks through the factory, only to find all the perpetrators massacred by a horror that does not seem human and is still on the prowl
With no alternatives, he intends to reactivate the machinery to continue with his experiments, since he is close to achieving his final goal, recover his daughter who lost time ago when she drowned, feeding through pipes, machines and blood to an ancient being that hides camouflaged on the seabed. A kind of deity that can give birth to life in exchange for others.
The only enemy you face is also your only ally
- AI personality switch, from being a helper npc to hostile enemy
- AI and player share abilities for perception and chase/flight
- AI with prediction and chase system
Unique properties that redefine the survival horror genre
- Mechanics from various genres included and mixed in innovative ways
- A single complete explorable level with well-defined aesthetics: lighting, spaces, shape, color.
- It rescues the survival horror properties of yesteryear and adopts new properties from the latest great titles.
Relevant narrative in game development
- Background that supports the unique nature of the enemy AI
- Story in a plot that suits the sandbox gameplay
- Influenced in Cosmic Horror